Pocket campfire download4/23/2024 ![]() ![]() I can feel the Inscryption DNA, but it's clearly its own thing, with more focus on card enhancement and keeping up with the increases in the health "scale" over maps. Played both the standard game and the mod. Then there is more to it than just type-advantage and weakness, for exemple: Dragon-types might be D-tier but most of them have incredibly high stats and its weaknesses (Dragon, Ice and Fairy) are some of the most rare types you can find, especially in the first two generations. This is the type-ranking i made (type-advantege, weaknesses): The exception of resistence also makes Leppa berry Pokemons less interesting since that group contains mainly Ghost, Dark, Insect and Psychic types, which are weaker types. So adding resistence would bring in the existing dynamic between types, adding more depth to gameplay, and would also balance out Pokemons. ![]() It would also make it more balanced: there is a clear hierarchy between types, with Ground and Fighting on the top (being effective on 5 other types and weak to 3), and Grass being the worst (effective on 3 and weak to 5 other types). It gives a lot of depth to type dynamics and I feel it is also one core element of Pokemon gameplay. The only thing I would wish would be implemented is actually also type resistence and not only weakness. If you have a Discord server/channel related to the game that you want me to include here (as long as it's SFW), let me know! Save files are separate both from vanilla and PCL+, so feel free to check it out! ![]() Save files are separate from vanilla, so feel free to check it out!Ī standalone PCL expansion based on PCL+, with even MORE new cards and features. Up/Down arrow keys (or W/S keys): select number of berries when building deck.Ĭommunity-made server for discussion about the game.Ī standalone, community-made PCL expansion that adds a lot of new cards and features. Left/Right arrow keys (or A/D keys): navigate menus (options/deck), and draw cards during battle. Up arrow key (or W key): hold down to attack with all cards during battle. Spacebar: end turn during battle, grab all cards when opening a pack, and skip victory/defeat screen after random battles. Don't add Glyphs to all your cards! A card with any amount of Glyphs costs more Berries than a card with none, so try to keep a balanced deck between single-cost cards and cards with Glyphs. You can level up multiple cards as many times as you want during a single "Level Up" event, as long as you have enough money and have raised the level cap for your cards. If the current area feels overwhelming in difficulty, you can visit any previous area by using the flight service available in all cities. You can set a specific number of berries with the scroll wheel. Think about how many you need (approximately), and how often you want to be able to draw each type relative to the entire deck. You don't need to equip all your Berries at all times. Training on the outskirts a few times before challenging a Gym Leader is recommended to build a balanced and versatile deck. ![]() Don't try to rush through each area unless you're attempting a challenge run. The outskirts of each city, accesible throught the "Not Ready" button before facing a Gym Leader, feature slightly stronger opponents than the road previously leading to it. I hope you enjoy it, and let me know if you have any issues! This project was done ultimately just for fun, and I'm not getting any kind of revenue or payment from it- please Nintendo, let it be! Nevertheless, balance updates may happen if/when needed. The game is not supposed to be too easy, but challenging to a degree. It is fully playable in its current state.īalancing can be a bit tricky at times, but I'm satisfied with the current level of difficulty, overall. The game may be expanded with more content in the future, but there are currently no plans for any further updates. The current release includes all of gens 1 and 2 (but with corresponding Fairy types). Along the way, you'll be presented with numerous choices to expand your deck, strengthen your cards, give them unique special abilities, and battle other trainers. The gameplay mechanics were partially inspired by Inscryption, being pretty straightforward and easy to learn.Īfter choosing a starter deck, your goal is to travel through Kyoumu, challenging each of the Gym Leaders from the eight major cities in the region, building up your team to reach the ultimate goal, the Crystal League. PCL is a Poke-card game, although completely different to the Official Trading Card Game. ![]()
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